﻿using System;

namespace GamepadDriver
{
	public class TriggerEventArgs : EventArgs
	{
		#region Constructors

		public TriggerEventArgs(GamepadTrigger button, byte amount)
		{
			Button = button;
			Amount = amount;
		}

		#endregion

		#region Properties

		public GamepadTrigger Button { get; private set; }

		public byte Amount { get; private set; }

		#endregion
	}
}